Guest Lectures

Wenn alle Bitlein fließen…

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  • Pure Data und die grafische Programmierung von Datenflüssen

  • Frank Barknecht
  • WS 08/09, Vortrag
  • 01. Dezember, 18 Uhr
  • Lab3, Filzengraben 8-10

Gemeinsam mit dem Kölner Pd-Experten Frank Barknecht werden wir die Möglichkeiten, aber auch Grenzen von Pd diskutieren und sie mit traditionellen, eindimensionalen Programmiersprachen wie Lua oder Java
vergleichen.

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Events

Arbeiten des lab3 beim lab30 2008

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  • 13.11 - 15.11.2008
  • Kulturhaus abraxas, Augsburg

Dino Korati und Andreas Muxel zeigen ihre Arbeiten › LuxBox und › CONNECT beim Augsburger Medienkunstlabor lab30.

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Events

Rechnender Raum auf der CYNETart_08

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  • 30. Oktober - 16. November 2008
  • Festspielhaus Hellerau, Dresden

Ralf Baecker zeigt seine Arbeit › Rechnender Raum auf dem CYNETart_08 Festival. Das Festival präsentiert in seiner zwölften Ausgabe die gegenwärtige Praxis technologiebasierter Kunst – eine per definitionem hybride und transitorische Kunstform, die in ihren Extremen technik-verliebte Ansätze wie auch abstraktere Sujets wie futuristische Ästhetiken in der Gegenwart propagiert, in der Reflexion aber unsere medial bestimmte Umwelt im Fokus hat.

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Projects

Schmarotzer (parasite)

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  • Interactive Sound Installation

  • 2008
  • Oliver Salkic

“Schmarotzer” is an interactive sound-installation which is based on the theories of Heinz von Foerster. Three modified dictating machines are sharing one tape-loop. Together they are a one closed system. Two of the dictating machines are recording the sound of the environment and one dictating machine is playing the sound, the others have recorded.

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Projects

CubeBrowser

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  • Tangible interface

  • 2008
  • Ludwig Zeller

CubeBrowser is the concept study for a six display cube with digital screens that makes it possible to browse online databases like Flickr.com. The control of navigation is exclusively accomplished by performing manual actions on the object, which creates a playful way of discovering image collections that are networked by tags.

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Projects

decoy

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  • Interactive Installation

  • 2008
  • Evelina Rajca

5 prothetic arms are atteched to a wall in different hights
they differ in age
size and quality
when somebody approachs
they decided on the basis of an integrated random programm
if they will pet the head or not

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Projects

Sensobotanics

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  • Installation

  • 2008
  • Thomas Hawranke

A plant plays a first person shooter. The virtual light, displayed by the monitor, is transferred to the light environment in the room and stimulates the plant. The botanical reactions are then sent back to the controlling of the first person shooter. This describes a feedback loop. Game real-time and botanic real-time are adjusted by time expansion and time compression. Both spaces melt into each other and delocalize.

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Projects

Meter Crawler

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  • Daily Object Creature

  • 2008
  • Keiko Takahashi

METER CRAWLER is a normal steel measure that crawls like a snail. It combines the movement of measuring and moving of snail.

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Projects

Oh!m1gas

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  • Biomimetic Stridulation Environment

  • 2008
  • Kuaishen Auson

0h!m1gas is a biomimetic stridulation environment, based upon the activity of an ant colony, that turns the ants into DJs and creates a sound reactive space that attempts to find analogies and differences between scratching as an aesthetical expression of human culture and the stridulation phenomena within ants as a communication method. Ants represent a natural superorganism that can be sensed and understood as a colony of hyper instrumental entities generating sound waves, bits of frequencies and musical beats by mapping their movements and stridulations.

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Projects

LuxBox

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  • Laser Air Guitar

  • 2008
  • Dino Korati

Several lasers installed in a room are catching sounds out of the air. You are reaching for strings in a dark room – a kind of “air-guitar”. A laser is projecting beams and with help of a hazer they become visuable. If you try to grap a “light-string” with your hand you are able to hear a sound with help of sensores. You can play with other people and are even able to hold the sound through holding your hand consistently into the laser beam. By echo and hall a certain deepness is created.

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