Algorithms make computers capable of acting. With their implementation, specific forms of thinking migrate into machines and by that aesthetic decisions (among others) become machinized. In the seminar we present and analyse algorithms that are or were employed in the arts or that impact culture and society.
International Summer School 2010, KHM Cologne in cooperation with FU Freie Universität Berlin.
The seminar continues the course › Code and Material but is open for new participants. It focuses on laboratory work and design and realization of projects and experiments dealing with immaterial code and the material world.
Follow-up seminar of › Materie/Materialize! The work started in fall 2009 is continued and projects are realized. The main focus of these is the interplay of processes of materialization and dematerialization. The resulting works will be shown at ISEA2010 RUHR in summer 2010.
During a four day workshop, the adventure game genre is analysed and strategies of applying its rules to public space are developed. What is the relation of classic street games to the digital adventures of the computer game age? How did street games influence video games and how do pixel based games act back onto urban activities?