Algorithms

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  • Georg Trogemann, Lasse Scherffig
  • WS 2010/2011, Fachseminar (seminar in German language)
  • Thursdays, 2 p.m.
  • Lab3, Filzengraben 8-10

Algorithms make computers capable of acting. With their implementation, specific forms of thinking migrate into machines and by that aesthetic decisions (among others) become machinized. In the seminar we present and analyse algorithms that are or were employed in the arts or that impact culture and society.

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Living Matter

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  • Peter Bexte, Kathrin Friedrich, Gabriele Gramelsberger, Karin Harrasser, Lasse Scherffig, Georg Trogemann
  • SS 2010, Fachseminar/Summer school
  • July 19th - 23rd 2010
  • Filzengraben 8-10, 2.04

International Summer School 2010, KHM Cologne in cooperation with FU Freie Universität Berlin.

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Code and Material II

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  • Georg Trogemann, Lasse Scherffig
  • SS 2010, Fachseminar (seminar in German language)
  • Thursdays, 10 a.m.
  • Lab3, Filzengraben 8-10

The seminar continues the course › Code and Material but is open for new participants. It focuses on laboratory work and design and realization of projects and experiments dealing with immaterial code and the material world.

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Heavy Matter (ISEA2010 RUHR)

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  • Georg Trogemann, Lasse Scherffig, Anneka Metzger, Derek Holzer, Ute Hörner, Echo Ho, Gabriele Gramelsberger, Mathias Antlfinger
  • SS 2010, Fachseminar (seminar in German language)
  • Fridays, 11 a.m. - 1 p.m.
  • Lab3, Filzengraben 8-10

Follow-up seminar of › Materie/Materialize! The work started in fall 2009 is continued and projects are realized. The main focus of these is the interplay of processes of materialization and dematerialization. The resulting works will be shown at ISEA2010 RUHR in summer 2010.

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Point and Click

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  • Aram Bartholl, Jonas Hansen, Lasse Scherffig
  • SS 2010, Seminar/Workshop
  • March 8th-11th, 2010
  • Lab3 and Lab.D, Filzengraben 8-10

    http://pixelsix.net/pointclick

During a four day workshop, the adventure game genre is analysed and strategies of applying its rules to public space are developed. What is the relation of classic street games to the digital adventures of the computer game age? How did street games influence video games and how do pixel based games act back onto urban activities?

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