Point and Click
On Adventure Game Mechanics. A Performative Intervention in Public Space
A workshop by Aram Bartholl.
During a four day workshop, the adventure game genre is analysed and strategies of applying its rules to public space are developed. What is the relation of classic street games such as „cops and robbers“ or „paper chase“ to the digital adventures of the computer game age? How did street games influence video games and how do pixel based games act back onto urban activities? How might a city-adventure look like which uses simple DIY means (pen, paper, stickers, text messages) but follows the rules of computer gaming?
The city as stage; the separation of daily routine and play is blurred. Characters, items and combinations: Let the games begin!
The results of the workshop will be shown at the computer game conference „Next Level“, April 20th-21st 2010 in Cologne.
The results are documented at http://pixelsix.net/pointclick/