SIGINT is an annual conference organized by the Chaos Computer Club in Cologne. It features a number of interesting panels, talks and presentations. In addition, KHM-based re-active platform was invited to present a number of artistic works in there. One of these is currently being developed at Lab3.
The workshop › Point and Click with Aram Bartholl generated a number of projects that deal with adventure games and online and offline worlds. The projects take the form of experiments, games and interventions. They are presented at the computer game conference Next Level on April 20th-21st. In addition, a reader featuring the projects is in print. It can be obtained at the conference, a PDF can be found at: http://pixelsix.net/pointclick/
International Summer School 2010, KHM Cologne in cooperation with FU Freie Universität Berlin.
The seminar continues the course › Code and Material but is open for new participants. It focuses on laboratory work and design and realization of projects and experiments dealing with immaterial code and the material world.
During a four day workshop, the adventure game genre is analysed and strategies of applying its rules to public space are developed. What is the relation of classic street games to the digital adventures of the computer game age? How did street games influence video games and how do pixel based games act back onto urban activities?
The possibilities to generate changes in the textile’s surface and color, or to improve their technical characteristics are some areas of research today. Based on a series of examples, this presentation introduces wearable technologies and smart textiles and will point out some of the paradigmatic changes that have occurred in the definition of form and surfaces from an interactive point of view.
Material ist der Ausgangsstoff jeder künstlerischen Arbeit, es ist Träger und Medium der Idee. Computer- und Kommunikationsmedien gelten dagegen als Inbegriff des Immateriellen. In den letzten Jahren erleben wir das Verschwinden des Computers in den Dingen ihrer Umgebung. Handelnde Objekte in reaktiven Umgebungen sind aber nur durch Arbeit am Material realisierbar und verstehbar.